About The Position

Homa is a global mobile game developer and publisher. This role is for a Senior VFX Artist joining a highly ambitious team working on a new mobile RPG game currently in active development. The team is intentionally lean, offering a high level of ownership and impact. The artist will play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage. This position reports directly to the Art Director and collaborates closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment. It's an opportunity to have a visible impact on the game's artistic direction and contribute to building a visually memorable player experience.

Requirements

  • Strong experience creating and implementing real-time VFX directly inside Unity.
  • Excellent understanding of animation fundamentals such as timing, anticipation, readability, impact, rhythm, and feedback.
  • Experience shipping or significantly contributing to mobile games.
  • A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel.
  • Experience working collaboratively with developers, designers, and artists in fast-paced production environments.
  • A proactive mindset with high ownership and strong attention to detail.
  • Comfort receiving and giving feedback in highly iterative creative environments.

Nice To Haves

  • Experience with Spine
  • 3D skills in Blender or similar software
  • Knowledge of mesh-based or technical VFX workflows
  • Experience improving pipelines or exploring new VFX workflows inside Unity
  • Experience working on RPG, action, or hero-based games

Responsibilities

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems.
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups.
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines.
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality.
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish.
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion.
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project.

Benefits

  • Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more.
  • Team Gatherings: Occasional team gatherings, off-site retreats (Workations) to connect, recharge, and celebrate.
  • Performance Reviews: Every six months, reflect on your progress, recognize achievements, and align on clear development goals.
  • Equipment Support: Provide everything needed to do your best work, including a home office setup allowance if working remotely.
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