This role involves collaborating with the Art Director to define the visual style of game effects, creating optimized and performant visual effects for real-time rendering in a PBR environment using Unreal Engine. Responsibilities include creating weather, atmospheric, and ambient environment effects using Niagara, gameplay-specific effects like impacts and explosions, and utilizing Post Process, Materials, and Blueprints in Unreal Engine. The artist will need a strong understanding of lighting, real-time practices, pipelines, and workflows, and will collaborate with Engineers and Tech Art to refine pipelines and troubleshoot issues.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed