Senior VFX Artist (Gameplay)

LIGHTSPEED STUDIOSLos Angeles, CA
Onsite

About The Position

This role involves collaborating with the Art Director to define the visual style of game effects, creating optimized and performant visual effects for real-time rendering in a PBR environment using Unreal Engine. Responsibilities include creating weather, atmospheric, and ambient environment effects using Niagara, gameplay-specific effects like impacts and explosions, and utilizing Post Process, Materials, and Blueprints in Unreal Engine. The artist will need a strong understanding of lighting, real-time practices, pipelines, and workflows, and will collaborate with Engineers and Tech Art to refine pipelines and troubleshoot issues.

Requirements

  • 7+ years of VFX development experience.
  • Autonomous and have the ability to communicate to get task to finish line.
  • Strong understanding of Unreal Engine’s tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
  • Strong working knowledge of particle driven effects.
  • Strong knowledge of node-based shaders and their creation.
  • Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
  • Strong knowledge of Photoshop and AfterEffects for texture creation.
  • Keen artistic eye and exceptional attention to detail.
  • Used to fast paced moving production and making adjustments along the way.
  • The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
  • Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.

Nice To Haves

  • Understanding of CGFX and/or HLSL shader languages.
  • Texturing, modeling, skinning, animation, or lighting experience is a plus.
  • Substance Painter & Designer experience.
  • Knowledge of MEL/Python/VEX.
  • Houdini.

Responsibilities

  • Collaborate with the Art Director on the visual style of effects in the game.
  • Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
  • Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
  • Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
  • Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
  • Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
  • Understand best real-time practices, pipelines and workflows.
  • Collaborate with Engineers and Tech Art to create and/or modify pipelines.
  • Troubleshoot technical and workflow issues.

Benefits

  • Sign on payment
  • Relocation package
  • Restricted stock units
  • Medical benefits
  • Dental benefits
  • Vision benefits
  • Life benefits
  • Disability benefits
  • Participation in the Company’s 401(k) plan
  • Vacation days
  • Holidays
  • Paid sick leave
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