We are seeking a Senior VFX Artist (Gameplay) to collaborate with the Art Director on the visual style of effects in the game. This role involves creating optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine. Responsibilities include creating weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools, as well as gameplay-specific effects like impact decals, explosions, muzzle flashes, and other weapon and breakable effects. The artist will also create Post Process, Materials, and Blueprints in Unreal Engine, demonstrating a strong eye for lighting details to support gameplay and cinematography. A key aspect of this role is understanding best real-time practices, pipelines, and workflows, and collaborating with Engineers and Tech Art to create or modify pipelines and troubleshoot technical issues.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees