Senior VFX Artist (Gameplay)

TencentLos Angeles, CA
Onsite

About The Position

We are seeking a Senior VFX Artist (Gameplay) to collaborate with the Art Director on the visual style of effects in the game. This role involves creating optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine. Responsibilities include creating weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools, as well as gameplay-specific effects like impact decals, explosions, muzzle flashes, and other weapon and breakable effects. The artist will also create Post Process, Materials, and Blueprints in Unreal Engine, demonstrating a strong eye for lighting details to support gameplay and cinematography. A key aspect of this role is understanding best real-time practices, pipelines, and workflows, and collaborating with Engineers and Tech Art to create or modify pipelines and troubleshoot technical issues.

Requirements

  • 7+ years of VFX development experience.
  • Autonomous and have the ability to communicate to get task to finish line.
  • Strong understanding of Unreal Engine’s tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
  • Strong working knowledge of particle driven effects.
  • Strong knowledge of node-based shaders and their creation.
  • Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
  • Strong knowledge of Photoshop and AfterEffects for texture creation.
  • Keen artistic eye and exceptional attention to detail.
  • Used to fast paced moving production and making adjustments along the way.
  • The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
  • Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.

Nice To Haves

  • Understanding of CGFX and/or HLSL shader languages.
  • Texturing, modeling, skinning, animation, or lighting experience is a plus.
  • Substance Painter & Designer experience.
  • Knowledge of MEL/Python/VEX.
  • Houdini.

Responsibilities

  • Collaborate with the Art Director on the visual style of effects in the game.
  • Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
  • Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
  • Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
  • Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
  • Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
  • Understand best real-time practices, pipelines and workflows.
  • Collaborate with Engineers and Tech Art to create and/or modify pipelines.
  • Troubleshoot technical and workflow issues.

Benefits

  • medical
  • dental
  • vision
  • life
  • disability benefits
  • 401(k) plan
  • sign on payment
  • relocation package
  • restricted stock units
  • vacation
  • holidays
  • paid sick leave

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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