Senior UX Designer

ZyngaToronto, ON
$100,200 - $148,320

About The Position

Zynga is looking for a Senior UX Designer to work on our new mobile game. This is a unique opportunity to be the primary architect of the player experience and collaborate directly with Project Leads to define, shape, and execute a groundbreaking XD vision from the ground up, allowing you to significantly influence the design direction. You are not just a service provider; you are a proactive leader with a keen eye for detail and a sophisticated design sense. You bridge the gap between complex game systems and intuitive, aesthetically delightful player journeys, ensuring our game is as accessible as it is visually engaging.

Requirements

  • 4+ years in game development specializing in UX. You have a deep understanding that game UX is about "juice" and engagement, not just task completion.
  • A deep understanding of mental models, player motivations, and the "why" behind player behavior.
  • The ability to articulate complex design logic to stakeholders and build consensus among potentially opposing perspectives.
  • Proficient in advanced Figma features (Variables/Tokens, Auto Layout, Component Properties).
  • You possess an exceptional aesthetic sensibility. You are highly detail-oriented, ensuring every transition, layout, and interaction meets a world-class standard of quality.
  • A proactive self-starter who thrives in ambiguity. You can prioritize your own tasks and work efficiently with minimal oversight.
  • You have a deep, personal passion for games and a sophisticated understanding of player motivations. You are an active player who can deconstruct game mechanics and translate them into intuitive UX flows.
  • A commitment to organized files, clear naming conventions, and proactive documentation.

Nice To Haves

  • Experience working within Unity (UGUI) to assist with asset handoff or UI polish. Familiarity with implementation logic such as tweens, UI animations, and prefabs is a huge plus.
  • Skilled in UI Art creation, including the ability to design high-quality icons, buttons, and decorative elements that align with the game's visual style.
  • Ability to author functional UI animations to demonstrate interaction "feel."

Responsibilities

  • Define complex user flows, information architecture, and interaction models that prioritize player engagement and minimize cognitive load.
  • Build interactive prototypes to test and validate features, mechanics, and "fun" before they move into full production.
  • Plan user testing, synthesizing qualitative and quantitative data to proactively iterate on design logic.
  • Proactively audit the game to identify friction points and high-value opportunities. You will rigorously define these challenges and drive solutions that balance player delight, business goals, and technical constraints.
  • Own the creation and evolution of our Design System. You will build and maintain a scalable library of components using advanced Figma features to ensure studio-wide efficiency and visual consistency.
  • Take full accountability for the UX quality of assigned feature pods. You will lead the design process from initial discovery and wireframing to high-fidelity prototyping and post-launch iteration.
  • Champion UX excellence across the studio. You will participate in product reviews, lead critiques, and mentor junior UI/UX staff to level up the team's collective craft.

Benefits

  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
  • 401(K) plan
  • Employee Stock Purchase Program
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