About The Position

NVIDIA is seeking an outstanding Senior Tools Engineer to join our Lightspeed Studios team! Lightspeed Studios, the team behind NVIDIA’s next-generation tech demos, is dedicated to developing cutting-edge visuals using the latest NVIDIA rendering technology. In this role, you’ll help build the tools, pipelines, and workflows that enable artists and developers to create groundbreaking real-time content efficiently and at the highest quality. At Lightspeed, we work across art and engineering to tackle production problems that emerge while building advanced real-time experiences. The Senior Tools Engineer will develop production tools across desktop applications, DCCs, and real-time environments, improve how content moves through production, and help artists and engineers iterate faster with reliable, well-designed software.

Requirements

  • 8+ years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development within games, VFX, animation, or real-time production.
  • BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
  • Strong Python development experience with an understanding of software architecture, debugging, testing, and API design.
  • Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
  • Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
  • Experience developing production integrations or tools for real-time engines such as Unreal Engine.
  • Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
  • Experience working with artists and translating production requirements into effective technical solutions.

Nice To Haves

  • Background with C++ application or plugin development.
  • Experience building tools and integrations across multiple DCC applications and production systems as well as experience with real-time rendering or game-engine tools development.
  • Experience applying machine learning or agentic AI to artist workflows, production automation, or content creation.
  • Background with supporting AAA game development or similarly complex real-time production environments.

Responsibilities

  • Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
  • Work directly with artists, technical artists, and engineers to understand production challenges and turn them into practical software solutions.
  • Improve existing tools and workflows with a focus on usability, reliability, performance, and iteration speed.
  • Develop integrations across DCC applications, production systems, and real-time environments.
  • Explore new approaches to content creation and workflow automation, including agentic AI systems that can assist with repetitive or multi-step production tasks.

Benefits

  • equity
  • benefits
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