We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all. The Tooling team builds the tools, pipelines, and infrastructure that speed up iteration and give us confidence our software works properly before it reaches physical robots. This team turns our simulator into a first-class tool that is easy to use, extensible by developers, and accurate to our robot’s unique hardware – leveraging game engine assets and expertise to accelerate the development of embodied AI. Build the next generation of simulation tooling that powers robotics development at 1X. You will improve the simulator, developer workflows, and content pipelines that allow engineers to rapidly create environments, manage assets, automate testing, and validate robot behavior at scale. This role blends game engine engineering, developer tooling, technical art workflows, CI/CD infrastructure, and simulation platform development to create a world-class robotics development environment.
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Job Type
Full-time
Career Level
Senior