About The Position

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. We're looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. Working closely with environment artists, technical artists, and development teams, you'll help establish and maintain high artistic standards while supporting performance and optimisation goals. You'll bring a deep understanding of modern texturing pipelines, physically based rendering (PBR) workflows, and real-time engine requirements, combining artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.

Requirements

  • Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
  • Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
  • Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
  • Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.

Nice To Haves

  • Experience working with Blender, or a willingness to transition from Maya or 3ds Max into a Blender-focused pipeline.
  • Exposure to procedural texturing workflows and scalable content creation techniques.
  • Experience supporting multiple art styles, from realistic to stylised projects.
  • Familiarity with technical art principles that improve asset performance, consistency, and production efficiency.

Responsibilities

  • Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
  • Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
  • Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
  • Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.
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