About The Position

New Moon Production is seeking a skilled Senior Technical UI Artist with a sharp artistic eye and strong experience in Unity Engine to join their Big Farm Homestead team. This role involves end-to-end ownership of UI, from initial concepts like wireframes and flows to creating original icons, illustrations, and key art, culminating in in-engine integration. The artist will act as a bridge between design, art, and engineering, ensuring that all player-facing screens are visually appealing, intuitive, and performant on mobile devices. A significant aspect of the role includes collaborating with the sister game, Sunshine Island, to adapt UI designs, share learnings, and maintain consistency across games.

Requirements

  • Several years of professional experience in UI/UX design and UI production in the mobile gaming industry
  • Strong artistic skills with a portfolio of UI artwork: original icons, illustrations, banners and event/offer visuals you have produced from concept to final asset
  • Proven hands-on experience integrating UI in Unity (UGUI, prefabs, anchors, layouts, responsive scaling for mobile)
  • Strong UI animation skills in Unity using Timeline, DOTween, Animator or equivalent
  • Proficient in Figma for design, handoff and design-system work
  • Expert-level proficiency in Adobe CC (Photoshop, Illustrator) - able to deliver high-quality icons, illustrations, banners, offer images and marketing-adjacent UI art that meets the visual bar of a polished mobile game
  • Comfortable with Git (or equivalent VCS): branching, merging UI assets, resolving conflicts without drama
  • Excellent communication skills in English and a strong collaborative mindset - able to work effectively across disciplines and time zones, explain technical trade-offs to non-technical stakeholders, and proactively raise issues early
  • Solid understanding of UI/UX information architecture, interaction design and industry standards for mobile games
  • A self-motivated individual with a passion for mobile and casual games, strong analytical skills and a strong customer focus

Nice To Haves

  • Curiosity for and hands-on experience with AI image-generation and AI-assisted design tooling, with ideas on how to bring it into a production pipeline
  • Experience with UI shaders / Shader Graph for stylized UI effects
  • Familiarity with Jira and Trello for tracking UI/art tickets
  • Completed degree in Media Psychology, Graphic Design, Game Design or a similar subject
  • Sample work showcasing UI animation and shader experiments in Unity

Responsibilities

  • Take end-to-end ownership of UI for features and live ops content: wireframes, mock-ups, user flows, prototypes, original icons and illustrations, final visuals, and in-engine implementation
  • Craft polished, on-brand UI art from scratch: icons, illustrations, banners, offer images, event key art and other custom visual assets that make screens feel premium and lovingly hand-made
  • Work closely with our sister game Sunshine Island: understand their UI designs and underlying intent, adapt them to BFH’s audience and visual language, and share learnings back with the SI team
  • Integrate UI into Unity yourself - building and wiring prefabs, anchors, layouts, responsive scaling - in close cooperation with programmers and tech artists
  • Bring UI to life with animation in Unity (Timeline, DOTween, Animator) to create polished transitions, feedback and juice
  • Maintain and extend our UI design system - including the icon and illustration library - to keep visual and interaction consistency across the product
  • Apply UI/UX best practices for mobile devices and advocate for the player across the team
  • Collaborate closely with game design, art, balancing, QA and engineering - challenging UX where it can be better, and unblocking others when UI is the bottleneck
  • Keep an eye on the latest tooling (including AI-assisted workflows) and bring improvements back to our processes

Benefits

  • Full flexibility: Work remotely or come to our modern office in Hamburg city center close to the Alster
  • Work-life-balance: Competitive annual leave and flexible working hours
  • Join a supportive team in a pragmatic, yet challenging environment, with flat hierarchies and state-of-the-art technologies
  • Work in a multicultural environment with multidisciplinary and experienced colleagues from the entire product lifecycle in a culture of continuous development and learning opportunities
  • Find sparring partners within game design
  • Team building: Strong collaboration between the teams, regular studio events onsite, snacks and drinks available at the office
  • Contribution to public transport ticket (Deutschlandticket) for Germany-based staff
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