Senior Technical Artist (Apex Legends)

Electronic Arts•Vancouver, BC
•$143,800 - $217,200•Hybrid

About The Position

The Senior Technical Artist, Technical Animator serves as a critical bridge between Animation, Concept Art, Rigging, Engineering, and Production teams. The role combines advanced technical expertise, problem-solving, workflow design, and content development support to enable high-quality animation systems and pipelines at scale. The role architects and drives technical animation solutions that improve content quality, production efficiency, and long-term maintainability. It identifies production challenges, designs scalable workflows, develops tools and processes, and collaborates across disciplines to deliver game features and content. The Senior Technical Artist also supports content creators in resolving complex production issues, mentors others, and promotes studio best practices.

Requirements

  • Demonstrated experience working in proprietary internal game engines and development environments.
  • Strong written and verbal communication skills.
  • Expert-level experience in Maya.
  • Experience writing artist- and animator-facing tools for a large production environment.
  • Proficiency in Python.
  • Knowledge of physics-based animation.

Responsibilities

  • Serve as a technical animation subject matter expert, providing leadership in Maya animation systems, animation assets, and content development workflows.
  • Design, develop, and maintain rigging, deformation, simulation, procedural animation, and runtime systems that support high-quality gameplay experiences.
  • Develop scalable animation architectures that balance visual quality, performance, maintainability, and content production efficiency.
  • Use advanced Maya knowledge and a deep understanding of animation systems—including state management, blending, transition logic, and selection systems—to create rigs and systems that support animation workflows and content quality.
  • Use proprietary procedural rigging and animation systems to create high-end cosmetic content that enhances realism, responds to gameplay, and behaves systemically.
  • Collaborate with Animation, Concept Art, Design, Gameplay Engineering, and other disciplines to define requirements and deliver technical animation solutions that support project goals.
  • Contribute to evaluating, improving, and scaling animation pipelines, identifying opportunities for workflow optimization, automation, and content reuse across teams and projects.
  • Establish, document, and champion best practices for animation system design, asset implementation, performance optimization, and long-term maintainability.
  • Diagnose and resolve complex issues across animation, tools, rigs, and content pipelines using advanced debugging techniques to identify root causes and implement sustainable solutions.
  • Provide technical leadership, mentorship, and guidance to team members while driving alignment across disciplines on technical animation standards and workflows.

Benefits

  • Paid time off or vacation (three weeks per year to start, as applicable by country).
  • Sick time (80 hours per year in the US; 10 days per year in Canada).
  • Paid company holidays (16 per year in the US).
  • Paid time off to bond with a baby (10 weeks in the US).
  • Medical, dental, and vision insurance or coverage.
  • Life insurance.
  • Disability insurance.
  • 401(k) for regular full-time US employees.
  • Paid maternity leave top-up in Canada (12 weeks).
  • Paid parental or adoption leave top-up in Canada (4 weeks).
  • Retirement plan for regular full-time Canadian employees.
  • Certain roles may be eligible for bonus and other incentive programs.
  • Well-being support, retirement savings, paid time off, family leaves, complimentary games, and other locally tailored benefits may be available.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service