Senior Systems Designer, Monetization

AGBO•Raleigh, NC
•Onsite

About The Position

AGBO is seeking a Senior Designer, Monetization to shape how players engage with the store and premium content in an unannounced title. The role owns the design of monetization systems, from offer structure to the in-game purchase experience, and partners with business development, finance, and analytics to create player-friendly designs. The position is based in Raleigh, NC, and requires in-person collaboration with technical and creative teams. Candidates must be legally authorized to work in the United States; candidates in the Raleigh area or willing to relocate are primarily sought.

Requirements

  • 5–8 years of professional game design experience, including at least 4 years focused on monetization design.
  • 5–8 years of hands-on experience implementing in Unreal Engine.
  • At least one shipped title on which the candidate worked on monetization, with experience on PC and/or console titles.
  • Hands-on experience designing storefronts, bundles, offers, and pricing structures.
  • Strong analytical skills, including SQL proficiency, A/B test design, statistical significance, and advanced spreadsheet modeling in Excel or Google Sheets.
  • Deep understanding of player motivation and value perception, and familiarity with competitive, team-based, and social games and their communities.
  • Excellent communication skills and the ability to influence cross-functional partners and leadership.
  • Legal authorization to work in the United States.

Nice To Haves

  • Experience with Python, R, Snowflake, or BigQuery.

Responsibilities

  • Own the design of the in-game store, including layout, rotation cadence, featured content, and offer presentation.
  • Partner with UX to create a clear, intuitive shopping experience.
  • Implement and maintain monetization content directly in Unreal Engine, configuring store items, offers, bundles, and season rewards through data tables and data assets.
  • Design bundles, limited-time offers, and first-time purchase offers that deliver clear player value and sustainable revenue.
  • Design season structures, including free and premium tracks, reward pacing, progression curves, and the balance between earnable and purchasable content.
  • Ensure monetization design meets platform requirements and regional regulations.
  • Track competitor offerings, pricing, and industry trends to inform strategy.
  • Define cosmetic tiers and rarity structures for weapon cosmetics, character skins, and other items, working with Art to align perceived value with visual quality.
  • Track and interpret monetization KPIs such as conversion, ARPPU, ARPDAU, attach rate, and LTV.
  • Write SQL queries, build dashboards, and design and analyze A/B tests to guide decisions.
  • Partner with leadership, analytics, live operations, art, UX, and engineering to plan the content roadmap and take monetization features from concept through launch, supported by clear design documentation.
  • Present data-backed recommendations to leadership and mentor other designers on monetization best practices.
  • Perform other duties as assigned.
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