The Air Dominance & Strike team at Anduril develops aerial and multi-domain robotic systems. The team is responsible for taking products like Fury (unmanned fighter jet) and Barracuda (air-breathing cruise missile) from concept to product. The team also develops Lattice for Mission Autonomy, Anduril’s premier software platform that enables masses of Fury, Barracuda, and other first and third party robots to collaborate across various missions. We work in close coordination with specialist teams like Perception, Motion Planning, Hardware, and Test Engineering to solve some of the hardest problems facing our customers. This team builds high-fidelity simulation platforms used to evaluate advanced aerospace and mission systems in realistic, contested environments. The team develops digital models and modern, parametric simulators that represent sophisticated adversary behaviors, providing rapid iteration cycles for testing and training. The long-term focus is to modernize legacy, monolithic simulation frameworks, transitioning them toward modern, modular architectures with stable APIs, robust versioning, and automated testing. This work involves a mix of software, systems engineering, real-time simulation, and API design, with a direct impact on how next-generation defense platforms are evaluated.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed