Senior Software Engineer - Acuity Framework (Scene Systems)

Applied IntuitionAnn Arbor, MI
Onsite

About The Position

We're seeking a Senior Software Engineer to architect our Acuity Scene System. This role is built at the intersection of game engine technology and large-scale simulation, requiring you to define the foundational 4D abstractions and Entity Component Systems (ECS) that enable realistic, high-performance representation of multi-agent environments across air, ground, and maritime domains.

Requirements

  • 5-7+ years of professional software engineering experience with demonstrated expertise in complex systems
  • Expert-level C++ programming skills with deep knowledge of modern C++ (C++20 or later), including template metaprogramming, move semantics, and performance optimization
  • Proven experience with Entity Component System (ECS) architectures or similar data-oriented design patterns
  • Strong background in 3D/4D spatial systems, including coordinate transformations, spatial data structures, and geometric algorithms
  • Deep understanding of software architecture and design patterns, particularly for high-performance, real-time systems
  • Excellent cross-team communication skills with ability to explain complex technical concepts to diverse audiences
  • Experience leading technical initiatives and driving architectural decisions
  • Strong proficiency in Python and shell scripting for tooling and automation
  • Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows
  • Track record of designing and shipping production-quality software systems
  • Experience working with distributed teams and multidisciplinary stakeholders
  • Must be willing to travel as projects requires; average travel varies, but can be up to once a month for up to 1 week (~20%)
  • Must be a U.S. Citizen
  • Must hold or be eligible to obtain and maintain a U.S. security clearance

Nice To Haves

  • Expertise with the Linux/Docker/C++ toolchains (including build systems like Nix and Bazel) and cross-compilation.
  • Experience with temporal reasoning systems and 4D scene representation (space + time)
  • Background in game development, simulation, or virtual environments
  • Knowledge of physics engines and collision detection systems

Responsibilities

  • Architect Scene & Entity Systems: Design and implement core high-performance architectures, including ECS frameworks, spatial indexing, and 4D object management for large-scale multi-agent simulations.
  • Lead Technical Strategy & Integration: Drive architectural decisions and design seamless APIs that enable cross-domain integration for air, ground, and maritime autonomy stacks.
  • Collaborate & Mentor: Act as a strong, social collaborator who proactively engages with other teams about technology. You must be willing to take on essential integration work for the Scene libraries while providing technical leadership and mentorship across the organization.
  • Scale & Innovate: Optimize systems for massive scalability using modern agentic coding tools and AI-assisted workflows to maintain high code quality at speed.

Benefits

  • equity in the form of options and/or restricted stock units
  • comprehensive health, dental, vision, life and disability insurance coverage
  • 401k retirement benefits with employer match
  • learning and wellness stipends
  • paid time off
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