Tenable is seeking a true systems programmer obsessed with performance, concurrency, and low-overhead design. This role is ideal for an engineer with a background in game engine development, high-frequency trading (HFT), database internals, or real-time simulation. The ideal candidate will apply these skills in a managed environment (like C# or Java) or come directly from a deep C/C++/Rust background. The mission is to write high-performance, asynchronous, low-latency code that handles massive, non-blocking throughput on a single machine. This involves digging into memory profiles, hunting down GC pressure, eliminating allocations, and designing highly concurrent event-driven architectures. The focus is on optimizing asynchronous pipelines or data structure memory layout rather than using external caching solutions.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed