Senior Software Engineer, Studios

WeekendSan Francisco, CA
$165,000 - $228,000Hybrid

About The Position

Weekend is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We're building a bundled subscription product similar to Netflix or Spotify for the emerging category of "AI-powered games." Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. Weekend is looking for a Senior Software Engineer to join our Studios team, embedded on Jeopardy or Song Quiz. You'll work across the full game development lifecycle — from prototyping new features to shipping production-quality experiences — using TypeScript, React, and AWS GameLift Streams. This role is critical to maintaining development velocity on two of our most strategically important titles. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work.

Requirements

  • 6+ years of software engineering experience.
  • Strong command of TypeScript and React in production environments.
  • Experience shipping and owning real-time or game-adjacent products at scale.
  • A track record of collaborating closely in team environments (not just solo shipping), including working directly with product and design to shape what gets built.
  • Comfort working across CI/CD pipelines and multi-platform compatibility.
  • A product owner's mindset: you measure success by what players experience and whether features get used, not by PRs merged, and you move fluidly from prototype to release to live iteration.

Nice To Haves

  • Experience with Unity and/or Unreal Engine.
  • Shader and WebGL / ThreeJS development.
  • Familiarity with AWS services such as EC2 and Lambda.
  • React Three Fiber (R3F) usage.
  • Experience on live-ops or games-as-a-service titles.

Responsibilities

  • Own game features end to end from idea through prototype, production, and beyond. Much of our stack is TypeScript and React. Some other technologies in play are Unity, AWS GameLift Streams.
  • Make life easier for yourself and your collaborators: improve processes, speed up the deployment pipeline, broaden test coverage, etc. sharing knowledge as you go so the whole team ships faster.
  • Make sure what you built is actually being played -- or improve it until it is using usage data, telemetry, player feedback, and bug reports as a compass.
  • Ensure cross-device compatibility across supported platforms.
  • Make product decisions, not just technical ones. Decide scope based on value to users.
  • Proactively identify risks, shape engineering decisions, and mentor teammates over time.

Benefits

  • Medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents
  • 401k matching
  • Flexible, hybrid work-from-home and in-office work model
  • Unlimited paid time off (enforced 2-week minimum)
  • 16 paid holidays
  • 40 hours of bereavement leave
  • Unlimited sick days
  • Generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents.
  • Visa support for eligible candidates
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