At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations—only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Software Engineer II, Performance to help craft a new, unannounced game for Blizzard. As a key technical leader within engineering, you will be responsible for improving performance, reliability, and multi-platform readiness across our runtime and supporting systems within the Unreal 5 Engine codebase. You will partner closely with engineers across gameplay, engine, and tools to identify bottlenecks, build scalable solutions, and ensure we hit quality and performance targets across PC and consoles. You will also partner with design, art, and tech art members to evaluate the work created for the game and collaborate to ensure it meets acceptable performance standards. This role is anticipated to be a hybrid work position, with some work on‑site and some work from home. The potential home studio for this role is Irvine, CA.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed