Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating manufacturing as a single integrated system, we unlock a new era of innovation where complex hardware is designed, built, and scaled without limits. Metal 3D printing at production scale is one of the hardest unsolved problems in manufacturing, and geometry processing sits at the center of it. At Freeform, the geometry pipeline is not a preprocessor that hands off to a printer, but the intelligence that drives the entire machine. Our stack spans GPU-accelerated mesh processing, physics-informed simulation, real-time toolpath generation, and closed-loop geometric feedback during the print itself. NVIDIA invested in Freeform because of it. In this role, you will own core systems at the intersection of 3D geometry and real-time GPU compute. If you have spent your career making geometry fast and correct, whether in game engines, real-time rendering, visual effects, or simulation, the underlying structure of the problems will feel familiar. What will not feel familiar is the stakes: your geometry runs on machines building real parts out of metal, at a factory-scale that’s never been done before. You will work across the full stack, from mathematical geometry representations to the GPU kernels that transform them, alongside engineers who bring the same depth of thinking to every problem. We look for engineers who have gone deep on hard geometry problems and are ready to do that work where the output is physical.
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Job Type
Full-time
Career Level
Senior