Senior Server Engineer, Unreal Engine

Rushdown Studios
Hybrid

About The Position

Rushdown Studios is looking for an experienced Game Server Engineer to join us in support of our partner studio! In this role, you'll work alongside our team to build, port, and optimize the dedicated game server for a large-scale multiplayer Unreal Engine title, including a near-term focus on bringing an existing Windows Server Target to Linux. Our ideal candidate is a self-motivated and demonstrated team player who is equally comfortable digging into platform-specific bugs, owning a port end-to-end, and collaborating across studios. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below!

Requirements

  • Three (3) years of professional experience with C++.
  • Cross-platform development experience targeting both Windows and Linux, including a familiarity with navigating compiler, toolchain, and platform API differences.
  • Strong Linux fundamentals and comfort building, debugging, and operating C++ applications on Linux.
  • Ability to write clear, maintainable, and portable code that holds up in a large shared codebase.
  • Willingness to selflessly put player experiences first before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice To Haves

  • Experience developing and shipping commercial games.
  • Experience porting large C++ codebases between operating systems.
  • Unreal Engine experience, particularly with dedicated servers, replication, networking, or Unreal Build Tool.
  • Familiarity with server-side game systems (e.g., matchmaking, session management, anti-cheat, telemetry).
  • Experience with Linux deployment tooling like containers (e.g., Docker), orchestration, and observability stacks.
  • Experience profiling and optimizing server performance under load.
  • Experience working with BaaS providers (e.g., PlayFab, Edgegap).
  • Experience with the Horde build system for Unreal Engine titles.

Responsibilities

  • Port the Windows Server Target for a large Unreal Engine title to Linux, maintaining feature parity, stability, and performance.
  • Build, maintain, and extend the dedicated game server to ensure it runs reliably on both Windows and Linux.
  • Profile and optimize server performance, memory usage, and tick stability for production deployments.
  • Diagnose and resolve platform-specific bugs, crashes, and behavioral differences between Windows and Linux builds.
  • Work with build systems, toolchains, and CI to keep cross-platform builds healthy and reproducible.
  • Collaborate with engineers at our partner studio to deliver server-side features and integrations.

Benefits

  • Compensation: $100,000-135,000/year.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave
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