Senior Product Designer | Sentry

hirehireSan Francisco, CA
12d$170,000 - $220,000Hybrid

About The Position

Sentry builds error and performance monitoring tools that developers actually want to use. The product is open source, installed by 160,000+ organizations — from solo developers to companies like Disney, Microsoft, and Atlassian. If you've ever started a new project and added error monitoring, chances are it was Sentry. The company dominates the errors market. That part is done. What's happening now is more interesting: the team is expanding into distributed tracing, metrics, logs, session replays, and most actively, AI-powered developer workflows. Autofix already finds root causes and generates fixes. The next step is agentic issue resolution: bugs that find themselves, get triaged, and raise their own PRs. The interfaces for this don't exist yet. You'd be designing them. Sentry raised $217M+ and is roughly at breakeven with most of the capital still unspent. Growth is 33%+ year over year. The culture is deeply technical: engineers are product-minded, opinionated, and collaborative. There's no large PM org by design. The CPO (ex-Apple) believes that for developer tools, designers and engineers should lead the product together. The design team is in the middle of a rebuild. Aiden, the new Head of Product Design, is shifting the practice from pixel-focused execution toward strategic product thinking by starting with "why," talking to customers, and forming opinions. If you want to join a team at the beginning of that shift, this is the moment.

Requirements

  • 5+ years designing complex software products, with a portfolio that shows how you think, not just what you shipped. The team will look for the story: what was the problem, what did you explore, and why did you land where you did.
  • Strong visual and interaction design skills (structure, hierarchy, clarity).
  • Experience turning genuinely complex workflows into something that feels simple.
  • Real experience talking to users. Not "I reviewed research someone else did", but actually sitting down with people, running interviews, turning what you heard into design decisions.
  • Comfort with ambiguity while the team is rebuilding its design practice.
  • A strong feedback metabolism. You need to give honest feedback and receive it without taking it personally.

Nice To Haves

  • Experience with developer tools, observability platforms, or technical infrastructure products.
  • Built or significantly contributed to a design system.
  • Open-source contributions or code in your portfolio (HTML/CSS, React, prototypes).
  • Experience prototyping in code using tools like Cursor or Claude Code.
  • Used Sentry yourself, even better if you have opinions about it.

Responsibilities

  • Design tools that make complex developer workflows (error triage, distributed tracing, AI-assisted debugging) feel clear and effortless.
  • Start with the problem, not the screen. Talk to users, understand the real pain, and form a point of view on your product space before you open Figma.
  • Work daily with engineers, product managers, and designers (in design sprints, whiteboard sessions, and critiques). You'll sit with your engineering team, not in a design silo.
  • Contribute to Sentry's design language by raising consistency, accessibility, and the quality bar across the platform.
  • Present your work in critique twice a week. Give feedback, receive it, make each other better.
  • Advocate for design decisions at every level from pixel-level detail to product strategy.

Benefits

  • $170,000–$220,000 base salary + incentive compensation + equity.
  • Medical, dental, and vision in 100% covered for you, 75% for dependents. Zero deductible option available.
  • Flexible PTO, 15 holidays, 4-week sabbatical at your 4-year mark, and 7–14 weeks paid family leave.
  • 401(k) through Fidelity, plus HSA with company contributions.
  • $1,000/year for learning and development, $600/year wellness benefit, $75/month tech stipend.
  • A San Francisco office with excellent catering, snacks, and Thursday happy hours at 4 PM — beer, ice cream, and an unspoken agreement that the workday is done.
  • Hybrid schedule: Mondays, Tuesdays, and Thursdays in the office. The rest is yours.
  • Weekly 1:1 with the Head of Product Design. Direct line to leadership, no layers in between.
  • A team that takes the work seriously, not themselves.
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