We are seeking a Senior Lighting Artist to own and execute the lighting vision for our next AAA title. Working closely with the Art Director, Technical Art, and Engineering teams, you will be responsible for creating atmospheric, gameplay-driven lighting that establishes mood, guides the player, and brings our environments to life. This is a hands-on role for an artist with deep expertise in Unreal Engine 5 and modern real-time lighting workflows. You will work extensively with Lumen and help establish the lighting techniques, standards, and workflows that will carry the project from early development through production. As a member of a small, highly collaborative team, versatility is important. While lighting will be your primary discipline, you should be comfortable contributing directly to environment art when project needs require it, including the creation, modification, and implementation of production-ready environment assets. The ideal candidate is a lighting specialist with both exceptional artistic instincts and deep technical fluency in Unreal Engine 5. You understand that great lighting is about more than making a scene look beautiful - it establishes mood, creates tension, guides player attention, reinforces gameplay, and helps define the identity of a world. You know Lumen inside and out and are excited about pushing newer Unreal Engine technologies such as MegaLights to achieve ambitious visual results without losing sight of performance. You are comfortable diagnosing technical lighting problems, collaborating directly with engineers and technical artists, and finding creative solutions within real production constraints. Most importantly, you are excited by the opportunity to help establish the visual foundation of a new AAA title and have significant ownership over how its worlds look, feel, and perform.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed