Senior Level Designer

Cloud ChamberMontreal, QC
Hybrid

About The Position

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.

Requirements

  • Shipped at least one AAA title as a designer.
  • 5+ years professional experience in video game design.
  • Self-motivated with an eye for solution-based problem solving.
  • Able to collaborate well across time zones in a global, multi-site organization.
  • Able to work well independently, in small pods, and in larger collaborative teams.
  • Able to succinctly and effectively document your work.
  • Excellent communications skills.
  • Ability to prioritize tasks and handle opposing priorities.
  • As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content.
  • You’re a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you’ve played, good and bad, and sharing your findings with the team.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Nice To Haves

  • Previous experience with Unreal is a plus.
  • You are a dreamer and a creator who isn't shy about sharing your ideas.
  • At Cloud Chamber we encourage design theory discourse and the free exchange of ideas.
  • You’re able to give constructive feedback, and receive it as well.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.

Responsibilities

  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.
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