Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation GlobalSan Mateo, CA

About The Position

Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities. You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems. The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.

Requirements

  • Bachelor's degree in Computer Science, Mathematics, or a related technical field
  • 5+ years of experience programming in C++ with a focus on performance-critical applications
  • Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
  • Proficiency in GPU shader programming and optimization for mobile platforms
  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry
  • Hands-on experience with graphics profiling and debugging tools for mobile development
  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
  • Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

Nice To Haves

  • Experience shipping one or more mobile games or interactive applications on iOS and/or Android
  • Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
  • Experience optimizing rendering systems for a variety of mobile GPU architectures
  • Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
  • Familiarity with scripting languages such as Python is a plus
  • Experience working on cross-platform rendering systems is highly desirable
  • Passion for sports games and delivering visually compelling real-time experiences on mobile devices

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
  • Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
  • Debug graphics issues across different chipsets and vendors
  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
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