We are seeking a self-motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real-time, GPU-accelerated propagation engine that predicts how radio signals travel through realistic 3-D environments — producing both per-link channel characterisations and radio maps at the speed required by production RAN stacks. This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world-class GPU and ray-tracing platforms. As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray-tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best-server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real-time scale, the same engine delivers per-link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real-time ray tracing on GPU hardware — algorithms, data structures, and multi-GPU scaling strategies that make sub-millisecond propagation updates feasible — is the defining technical challenge of this role.
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Job Type
Full-time
Career Level
Senior
Education Level
Ph.D. or professional degree
Number of Employees
5,001-10,000 employees