About The Position

We are seeking a self-motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real-time, GPU-accelerated propagation engine that predicts how radio signals travel through realistic 3-D environments — producing both per-link channel characterisations and radio maps at the speed required by production RAN stacks. This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world-class GPU and ray-tracing platforms. As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray-tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best-server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real-time scale, the same engine delivers per-link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real-time ray tracing on GPU hardware — algorithms, data structures, and multi-GPU scaling strategies that make sub-millisecond propagation updates feasible — is the defining technical challenge of this role.

Requirements

  • PhD in computer graphics, high-performance computing, computational electromagnetics, or a closely related field (or equivalent experience).
  • 8+ years of relevant experience.
  • Hands-on proficiency with CUDA and at least one GPU ray-tracing framework (OptiX, Vulkan RT, Embree).
  • Track record of writing production-quality GPU code.
  • Proficiency in GPU-friendly spatial data structures (BVH, space-filling curves, hash maps).
  • Ability to reason about memory hierarchy, occupancy, and compute-vs-bandwidth trade-offs at the kernel level.
  • Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering).

Nice To Haves

  • Experience with real-time or near-real-time ray-tracing engines shipping in production systems.
  • Prior work on multi-GPU partitioning for ray-tracing or large-scale simulation workloads.
  • Familiarity with 3GPP channel models and wireless network planning tools.
  • Knowledge of geospatial coordinate systems and tiling schemes.
  • Impactful publications in GPU ray tracing, real-time rendering, or deterministic propagation modelling.

Responsibilities

  • Lead the design and implementation of a real-time, GPU-accelerated propagation engine.
  • Architect and implement a GPU ray-tracing engine that operates at two time scales: planning scale (volumetric radio maps) and real-time scale (per-link multipath channel updates).
  • Develop algorithms, data structures, and multi-GPU scaling strategies for real-time ray tracing on GPU hardware.
  • Implement and validate a propagation engine based on electromagnetic wave propagation phenomena.

Benefits

  • Equity
  • Benefits

Stand Out From the Crowd

Upload your resume and get instant feedback on how well it matches this job.

Upload and Match Resume

What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

Ph.D. or professional degree

Number of Employees

5,001-10,000 employees

© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service