About The Position

We are looking for a passionate and experienced Gameplay Programmer to help shape engaging systems for an ambitious multiplayer open-world project. In this role, you will work at the heart of gameplay development, collaborating closely with designers and cross-functional teams. You’ll contribute to building flexible, data-driven systems that empower creativity and iteration. This is an opportunity to have a direct impact on core game features from concept to release. If you thrive in a fast-paced, collaborative environment, this role is for you. At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

Requirements

  • 6+ years of game development experience.
  • 4+ years of game development experience focused on gameplay.
  • 4+ years of game development using Unity3D
  • Proficiency in design pattern and OOP using C# language,
  • Expertise in one or more gameplay mechanics: 3C, AI, open world mechanics.
  • Shipped at least one game on PC and/or consoles using Unity, Unreal Engine or other proprietary game engine
  • Strong communication and interpersonal skills to collaborate effectively with diverse teams.
  • Adaptability and enthusiasm for working in a fast-paced, evolving environment.

Responsibilities

  • Design and implement flexible gameplay systems for an open world multiplayer game.
  • Work closely with game designers to prototype and iterate over various game mechanics.
  • Build data driven systems that are easily configurable and testable by game designers and modders.
  • Test, debug, and optimize code to ensure high quality standards.
  • Maintain code quality through mentoring, collaboration, and code review process.
  • Collaborate within a cross-functional team to design and implement core game features.
  • Test new features rigorously and offer suggestions for improvements and refinements.
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