Senior Expert ML Research Engineer

ActivisionLos Angeles, CA
Onsite

About The Position

Elsewhere Entertainment is looking for a Senior Expert ML Research Engineer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a founding member of our new ML research department, you’ll be focusing on bringing your knowledge of state-of-the-art ML models to solving problems and improving systems in game development; enriching our player experience and augmenting our team’s abilities to create high-quality content. Your initial focus will be on animation systems, including lip-sync, text-to-speech, and related techniques, but we aim to push the boundaries of on-device, real-time performance, uses of machine learning in other areas as well, giving you the opportunity to have an outsized impact on a wider area of video game systems. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Requirements

  • 13+ years industry or relevant experience and 3+ years of experience developing ML models for real-time inference scenarios.
  • A PhD, or applied research background in industry, around machine learning or relevant areas of technology.
  • Very strong math skills with a solid understanding of linear algebra, statistics, probability, and other ML-related math specializations.
  • Excellent Python development skills, with very good knowledge of modern ML frameworks such as PyTorch.
  • Good understanding of ML inference considerations like on-device deployment, etc.
  • Strong ability to distill complex technical concepts into important details in discussions with inter-disciplinary teams.

Nice To Haves

  • Knowledge of animation systems (IK, etc.), computer graphics, real-time physics, etc.
  • Working knowledge of C++ programming.
  • Experience in the computer games industry.

Responsibilities

  • Developing and training models to solve concrete game-related problems initially focused on animation, lip-sync, text-to-speech, and more.
  • Working closely with domain experts from Elsewhere, Activision, and Microsoft, to advance state of art quality and real-time inference performance.
  • Helping to identify training data needs and devise data acquisition strategies together with domain experts and asset creators.
  • Creating best practices for research and productization, developing robust and efficient training pipelines for production cases.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

Ph.D. or professional degree

Number of Employees

5,001-10,000 employees

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