Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL) are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. As a Senior Engineer GPU RTL Design Engineer, you will contribute to the design and development of complex RTL blocks and subsystems for Samsung’s next-generation mobile GPU IPs, delivering high-quality, scalable implementations that power premium smartphones and adjacent consumer technologies. In this mid-to-senior individual contributor role, you will collaborate closely with hardware and software design teams and work across multiple GPU functional domains—including control, datapath, memory systems, and fixed-function logic, with a focus on pixel processing and graphics pipeline stages. You bring curiosity, RTL design knowledge, and microarchitectural understanding to support design decisions, resolve cross-block challenges, and ensure robust, production-ready GPU designs across multiple IP generations. You contribute to the microarchitecture definition and RTL implementation of complex GPU blocks and subsystems, translating architectural specifications into efficient, maintainable, and scalable hardware designs, including pixel pipeline and fixed-function graphics logic. You enjoy learning about the RTL lifecycle, help driving design from microarchitecture through RTL development, integration, debug, and simulation readiness while ensuring consistent execution across multiple functional areas and projects. You support technical excellence by driving design quality and accuracy, developing clean, synthesizable RTL, and collaborating with verification teams to enable thorough validation, resolve functional issues, and ensure coverage, robustness, and sustainability across complex graphics processing flows. You help resolving functional design challenges, working with architecture, physical design, and system-level teams to address interface definition, timing, power, performance, and area tradeoffs early in the design cycle, with strong consideration for graphics performance and pixel throughput efficiency. You take initiatives on moderate-to-complex projects and help advance best practices, methodologies by exploring emerging GPU technologies and RTL design methodologies.
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Job Type
Full-time
Career Level
Mid Level