Discovery is Anduril's team for the hard concepts: the ones that are not yet proven or built. We take the newest and hardest problems across space, missiles, air, sensors, autonomy, and cyber, decide what is worth building, and prove it out: we build the models, break the assumptions, run the tests, and carry what works to the point where a program can pick it up. We work with hardware and software engineering teams across the company, driving cross-functional collaboration across different business lines. We are building an expeditionary force: a small group of engineers who want to do big, new, hard things and who move into unfamiliar territory as a matter of course. As a Discovery Engineer you pick up a concept nobody has proven, learn whatever domain it lives in, build the analysis or prototype that tests it, and get to an answer. The problems change; the approach does not: reason from first principles, do the work, check it, and reach a solution. You are not hired for a particular skill set. You are hired for a record of getting engaged in problems across different areas, being analytic, testing new concepts, and getting to solutions. You are also the adversary to our own ideas. The rigor that validates a good concept is the same rigor that kills a bad one early, while it is still cheap, and you apply it to your own work first. This is a hands-on technical role on both internally and externally funded programs within Anduril's Discovery Business Line, on operationally relevant timelines.
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Job Type
Full-time
Career Level
Senior