Senior Designer

Ghost Story GamesMassachusetts - Remote, MA
$107,100 - $158,520

About The Position

Ghost Story Games is seeking a talented Senior Designer to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. We’re looking for an experienced lead designer to help build the best possible gameplay experience for our next project. You have a strong understanding of level design, gameplay pacing and global balance and keep a holistic view of how it all fits together in moment to moment gameplay. You have a strong ability to deconstruct high level gameplay systems, breaking them down into specific technical details, features and tasks as well as possess the technical acumen to dive in and hook it all up in a highly systemic game.

Requirements

  • 10+ years of design experience on PC or console games in a systems design capacity.
  • Have worked on projects throughout the entire production cycle, from concepting through ship.
  • Strong skills in design/scripting (Unreal 4 experience preferred).
  • Ability to work independently to diagnose and solve problems; to work within a schedule; and to deliver effectively to deadlines.
  • Excellent communication, collaboration, interpersonal and organizational skills.
  • Familiarity with highly systemic games with procedural elements.
  • Experience with design for shooters, immersive sims and/or action RPGs.
  • Experience with Perforce or similar source control solutions.

Responsibilities

  • Primary ownership for the design, prototyping and fostering of one or more core gameplay systems, including player mechanics, world simulation and / or AI.
  • Lead, coordinate and participate in collaborative, interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
  • Author, revise and provide feedback on internal design documentation, including feature specifications and implementation guides.
  • Collaborate with the design team to incorporate systems into level gameplay and maintain overall balance between multiple gameplay systems.
  • Continually iterate, balance and tune features and gameplay based on feedback from design leads, QA and playtesting.

Benefits

  • bonus
  • equity awards
  • medical
  • financial
  • other benefits
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