Senior Cinematics Camera Layout Artist

SkydanceAustin, TX
1dHybrid

About The Position

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them. Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/. --- The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story- and character-driven game cinematics. This person will also help discover and refine shots using a virtual camera during on-stage performance capture. What You’ll Do: We are searching for a Camera Layout Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story- and character-driven game cinematics. This person will also help discover and refine shots using a virtual camera during on-stage performance capture. We’re looking for someone who is passionate about visual storytelling and understands that iteration is essential to crafting great scenes. This person communicates clearly, collaborates across disciplines, and enjoys exploring multiple ideas to find the strongest visual solution.

Requirements

  • 8+ years of professional experience in film, games, or related media
  • Experience creating in-game cinematics on a AAA title
  • Strong proficiency in Maya, including the Camera Sequencer
  • Experience collaborating with a Director of Photography and Lighting Director to tell story through the camera
  • Familiarity with virtual camera workflows and motion-capture production
  • Understanding of lenses and visual language (ex. anamorphic vs. spherical)
  • Knowledge of cinematography fundamentals such as the 180-degree rule

Nice To Haves

  • Experience with Motion Builder
  • Familiarity with Unreal Engine 5+ cinematic tools
  • Experience blending in-game cinematics seamlessly into gameplay
  • Hands-on experience with physical cinema cameras

Responsibilities

  • Collaborate with the Director of Photography to animate cameras in Maya.
  • Use Maya’s Camera Sequencer and Unreal to edit and refine cameras for in-game cinematics and gameplay.
  • Export and implement cameras and editorial updates from Maya into Unreal.
  • Attend monthly performance capture shoots in Los Angeles and operate a virtual camera.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

101-250 employees

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