Senior Character Rigger - [Rainbow Six Siege]

UbisoftMontreal, QC
Hybrid

About The Position

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

Requirements

  • Experience as a Character Rigger in the video game industry
  • Strong knowledge of 3DS Max rigging pipelines
  • Solid understanding of deformation, skinning, and control systems
  • Experience with Python scripting for rigging pipelines
  • Experience working on AAA game productions
  • Understanding of real-time optimization and engine constraints
  • Strong problem-solving skills and pipeline knowledge
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems

Responsibilities

  • Build user-friendly character rigs in 3DS Max
  • Develop efficient skinning, deformation, and control systems
  • Ensure clean export and integration into the game engine
  • Support and improve animation pipelines and workflows
  • Resolve issues related to rigging, deformation, and engine integration
  • Optimize rigs for real-time performance
  • Collaborate closely with animation, technical art, and programming teams
  • Contribute to pipeline tools and best practices
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