Senior Character Rigger - [March of Giants]

UbisoftMontreal, QC
Onsite

About The Position

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.

Requirements

  • Proven experience as a Character Rigger in the games industry
  • Expert knowledge of Maya rigging workflows
  • Strong understanding of deformation, skinning, and control systems
  • Experience with Unreal Engine and Blueprints
  • Python scripting for rigging workflows
  • Experience working in AAA game productions
  • Experience supporting rigging for large character roster projects (MOBA / hero-based titles)
  • Solid understanding of real-time optimization and engine constraints
  • Strong problem-solving skills and pipeline awareness
  • Facial rigging experience (joint-based, blendshape, or hybrid systems)

Responsibilities

  • Build animator-friendly character rigs in Maya
  • Develop efficient skinning and deformation systems
  • Ensure clean export and integration into Unreal
  • Support and improve animation pipelines and workflows
  • Troubleshoot rig, deformation, and engine integration issues
  • Optimize rigs for real-time performance
  • Collaborate closely with Animation, Tech Art, and Engineering teams
  • Contribute to pipeline tools and best practices
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