About The Position

Behaviour Interactive is seeking a Senior 3D Character Artist to join the team working on '7 Days to Die'. This role involves bringing game characters, survivors, and inhabitants to life through high-quality 3D asset creation. The artist will work closely with a multidisciplinary team to craft realistic and immersive assets that enhance the game's visual identity. The position is based in Montreal and offers the opportunity to contribute to the growth and evolution of an iconic survival franchise that has captivated over 20 million players worldwide.

Requirements

  • Experience delivering high-quality character assets for shipped titles.
  • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Blender, ZBrush, Substance Painter, Marvelous Designer and Photoshop.
  • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.
  • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unity.
  • A strong portfolio showcasing realistic character art and game-ready assets.
  • Over 6 years of experience as a character artist in the video game industry, with recognized participation in commercialized games.
  • Excellent ability to create realistic characters, clothing, and hairstyles, demonstrating strong attention to detail, anatomy, and visual storytelling.
  • Good understanding of video game production pipelines, including real-time topology, UV unwrapping, baking, optimization, and Level of Detail (LOD) creation.
  • Experience integrating assets into a game engine and collaborating within multidisciplinary teams.
  • Proficiency in Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Unity.

Responsibilities

  • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
  • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.
  • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
  • Collaborate closely with Art Director, Art Leads, Animators, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
  • Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.
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