Research Scientist, SLAM & VIO

MeckaNew York, NY

About The Position

Mecka AI is building the data infrastructure layer for robotics and embodied AI. We partner with leading AI labs and robotics companies to deliver high-quality, real-world datasets used to train, evaluate, and deploy robotic systems — where model performance is dictated by data quality. The Role We are hiring a Research Scientist (SLAM & Visual-Inertial Odometry) to build and validate state estimation systems that work in the real world, on messy sensors, under tight compute and reliability constraints. This role is research-heavy but production-minded. You will ship algorithms that survive scale, long runtimes, and operational edge cases. A core part of the role is expertise in Structure-from-Motion (SfM) and scene reconstruction, spanning both feed-forward and optimization-based approaches to produce high-quality 3D representations from real-world capture data.

Requirements

  • Strong experience in SLAM, VO, or VIO research and development
  • Demonstrated history of shipped systems and/or publishable research
  • Deep understanding of nonlinear least squares, factor graphs, filtering and smoothing, and uncertainty estimation
  • Strong SfM experience, including feed-forward pointmap regression approaches (FAST3R, VGGT, DA3) and per-scene differentiable optimization methods (ACE0, FlowMap, DROID-W)
  • Practical experience with dense reconstruction systems: NeRF, Gaussian Splatting
  • Strong C++ skills
  • Comfortable using Python for research and evaluation workflows
  • Built systems that run reliably for hours or days in production environments
  • Deep understanding of real-world sensor failure modes: calibration drift, synchronization failures, rolling shutter artifacts, motion blur, low-light conditions
  • Experience with GTSAM, Ceres, or similar optimization toolchains
  • Strong intuition for optimization, numerical methods, and system stability
  • Experience deploying NeRF or Gaussian Splatting systems at scale

Nice To Haves

  • Experience with learned front-ends or back-ends: learned features, learned depth estimation, learned relocalization, hybrid classical + ML systems
  • Experience building offline mapping and large-scale batch optimization systems
  • Familiarity with embedded or edge deployment constraints
  • Contributions to or deep familiarity with open-source projects such as MASt3R, gsplat, nerfstudio

Responsibilities

  • Develop robust monocular VO/VIO pipelines (feature-based and/or learned) with strong failure detection and recovery
  • Address scale ambiguity with inertial fusion, motion priors, and consistency constraints
  • Optimize for low latency, bounded memory usage, and stable tracking across challenging lighting conditions, motion blur, rolling shutter effects, and dynamic environments
  • Build offline reconstruction pipelines for long trajectories
  • Implement global bundle adjustment (BA) and loop closure at scale
  • Optimize maps for high-quality trajectories and sparse/dense maps for downstream data products
  • Design evaluation tooling, including drift decomposition, per-segment error analysis, and systematic bias detection
  • Implement stereo VO/VIO systems with robust calibration handling (intrinsics, extrinsics, temporal synchronization)
  • Improve depth reliability across challenging scenes (low texture, repetitive patterns, specular surfaces)
  • Optimize for stability and long-duration operation
  • Build relocalization and graceful degradation mechanisms
  • Develop large-scale mapping and trajectory refinement pipelines using stereo constraints
  • Implement loop closure and global pose graph optimization
  • Perform uncertainty-aware optimization
  • Produce maps that are consistent, repeatable, and operationally useful, accompanied by meaningful quality metrics
  • Apply and extend state-of-the-art SfM methods across feed-forward pointmap regression and per-scene differentiable optimization paradigms
  • Focus areas for SfM include fast reconstruction, generalizable scene geometry, multi-view image collections, no per-scene optimization requirements, scene-specific reconstruction, differentiable optimization, and iterative refinement pipelines
  • Produce high-quality dense reconstructions using NeRF and Gaussian Splatting
  • Build photorealistic scene representations
  • Integrate reconstruction outputs into downstream data products such as annotated frames, spatial QA systems, and training signals for embodied AI models
  • Benchmark reconstruction quality across scenes, sequences, and sensor configurations
  • Define and enforce reconstruction release criteria
  • Perform sensor modeling and calibration, including rolling shutter correction, time offset estimation, IMU noise and scale-factor modeling, and temperature-driven drift compensation
  • Implement robustness engineering techniques such as automatic recovery and reset systems, outlier rejection, and failure diagnostics and debugging workflows
  • Design evaluation suites, curate failure-case datasets, and define quantitative release gates
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