Research Scientist Intern - Graphics, ML

Intel Corporation•Virtual - USA AZ, AZ
•$170,598 - $170,602•Remote

About The Position

The Graphics Research Organization at Intel is seeking a highly motivated Research Scientist Intern to join its world-class team. This role offers an opportunity to help shape next-generation graphics technologies and experiences by conducting cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms. As an intern, you will collaborate with industry-leading researchers to develop innovative graphics and AI techniques. Your work may contribute directly to Intel's graphics hardware and software products while advancing the state of the art in both industry and academia through research publications. We are looking for curious, collaborative, and technically strong candidates who are passionate about graphics research, possess excellent communication skills, and are eager to explore new ideas that drive innovation. This internship is ideal for PhD students who want to push the boundaries of graphics and AI research while contributing to technologies that impact millions of users worldwide.

Requirements

  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning.
  • At least 1 year of academic, research, or industry experience in: Modern C/C++ and Python programming.
  • At least 1 year of academic, research, or industry experience in: Machine learning concepts, algorithms, and frameworks such as PyTorch.
  • At least 1 year of academic, research, or industry experience in: Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods.
  • At least 1 year of academic, research, or industry experience in: Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL.
  • At least 1 year of academic, research, or industry experience in: GPGPU programming technologies such as CUDA, SYCL, or OpenCL.

Nice To Haves

  • Publications in top-tier computer graphics, computer vision conferences, or journals.
  • Strong foundation in linear algebra, numerical optimization, probability, and statistical estimation.
  • Experience with image processing and computer vision techniques, including multi-scale filtering, Fourier transforms, optical flow, feature alignment, and image segmentation.
  • Familiarity with vision transformer models such as DINO, CLIP, and V-JEPA.
  • Experience developing neural rendering applications, including super-resolution, denoising, and deblurring.
  • Research or software engineering experience through internships, industry roles, open-source contributions, or competitive programming.
  • Experience applying machine learning techniques to real-time graphics problems.
  • Understanding of GPU architectures, graphics workloads, and performance optimization.
  • Experience with profiling, debugging, and performance analysis tools.

Responsibilities

  • Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms.
  • Collaborate with industry-leading researchers to develop innovative graphics and AI techniques.
  • Contribute directly to Intel's graphics hardware and software products.
  • Advance the state of the art in both industry and academia through research publications.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation benefits
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