World Labs is a frontier AI research and product company advancing spatial intelligence, the next frontier beyond large language models. Co-founded by Dr. Fei-Fei Li, Justin Johnson and Ben Mildenhall, the company is pioneering world models that perceive, generate, reason, and interact with virtual and physical worlds. The company’s flagship product, Marble, transforms text, images, and video into fully navigable 3D worlds, unlocking applications across gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading investors and with over $1B raised, World Labs is assembling a world-class team at the intersection of AI research and real-world deployment. We are seeking a Senior/Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine–based rendering systems for synthetic data generation. You will own the low-level rendering and GPU performance work required to run many-world rendering efficiently across cloud GPU fleets. You will profile end-to-end workloads, diagnose performance/IO bottlenecks, and implement production-quality C++ and CUDA systems within and around Unreal Engine. You will also partner with infrastructure and data teams to scale distributed execution and integrate the renderer with internal simulation and data pipelines.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed