R&D Technical Artist

AppleCupertino, CA
Onsite

About The Position

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do. APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Build highly interactive and graphically intense applications for some of Apple’s most advanced technologies, including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal2. Work alongside product designers and engineers on new applications demanding rapid experimentation and prototyping. Understand the state-of-the-art in real-time graphics and interactive 3D applications to help create prototypes for a broad range of application categories, including productivity, communication, and entertainment. Encapsulate the current POR and technological decision points and visually communicate them upwards within the team to leadership for critical program steering decisions.

Requirements

  • Use Houdini, After Effects, and Cinema 4D to generate 3D Models for experience prototypes, concepts, and applications.
  • Use Final Cut Pro, Keynote, Houdini, After Effects, and Cinema 4D, to generate visual assets and animations for executive communications.
  • Creating 2D graphics in Illustrator, Sketch, and Photoshop.
  • Using After Effects to generate 2D animated motion graphics.
  • Using Final Cut Pro to edit video or 2D animation timelines.
  • Creating models and animations for real-time and offline applications for VR/AR experiences or simulations.

Responsibilities

  • Build highly interactive and graphically intense applications for some of Apple’s most advanced technologies, including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal2.
  • Work alongside product designers and engineers on new applications demanding rapid experimentation and prototyping.
  • Understand the state-of-the-art in real-time graphics and interactive 3D applications to help create prototypes for a broad range of application categories, including productivity, communication, and entertainment.
  • Encapsulate the current POR and technological decision points and visually communicate them upwards within the team to leadership for critical program steering decisions.

Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • A range of discounted products and free services
  • Reimbursement for certain educational expenses — including tuition
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