Museum of Ice Cream is seeking a multi-disciplinary product developer who has lived inside the development cycle of CPG, apparel, hardgoods, toys, and paper goods - and can hold their own in any vendor conversation across those categories. You don't sit at the bench drawing tech packs yourself; you orchestrate a network of contract product engineers and tech pack designers, brief them sharply, review their work with technical authority, and protect speed and quality at every gate. You are obsessive about reducing sampling rounds - you know each round costs real money and real weeks, and you treat a fifth round as a process failure, not a fact of life. You can read a creative brief, see the engineering problem hiding inside it, and translate that into the right scope of work for the right contractor and the right vendor on day one. Reporting directly to the VP of Supply Chain, you will own end-to-end new product development for every product Museum of Ice Cream makes - retail merchandise, in-experience product, and F&B paper goods (cups, sleeves, lids, custom packaging, novelty serveware). You will work directly off creative briefs from your Rev Ops counterpart and translate them into developable, vendor-ready scopes - but you will not be authoring tech packs yourself. Instead, you will orchestrate a network of external product engineers and tech pack designers across disciplines, brief them, review their output, and use them to compress sampling rounds and accelerate time-to-market. You will partner closely with the Senior Procurement & Production Manager to align on which vendors are best suited for each sampling effort, and with the Director of Supply Chain on pipeline visibility and launch readiness.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed