Product Designer, Player Experiences

Discord•San Francisco, CA

About The Position

Discord is seeking a Product Designer to focus on the player-facing side of studio integrations within the Developer Platform team. This role involves designing experiences for players on Discord and in-game that deepen their connection to games and foster friendships through play. The designer will work across the full product development cycle, from exploration to launch and iteration, focusing on surfaces like in-game overlays, the Discord client, and Discord mobile. The ideal candidate will bring user empathy, systems thinking, and visual craft to solve complex challenges in the gaming and community space.

Requirements

  • 2+ years of experience designing and shipping a web/app product for a variety of devices and platforms.
  • Experience designing consumer-facing mobile features specifically (not just responsive web), including familiarity with mobile platform conventions and constraints (iOS/Android).
  • An ownership mindset with a bias toward action, helping to drive projects and decisions forward.
  • A high craft bar and attention to detail in user experience, visual design, interaction design, and prototyping, with proficiency in Figma and prototyping tools to demonstrate interaction, functionality, and flows.
  • Ability to communicate complex problems and experiences simply, and to know when a user journey, wireframe, deck, prototype, or design specification will be most effective in doing so.
  • Experience working within a design system, and contributing back to it.
  • Experience designing for mature products, both against a vision and through incremental improvements.

Nice To Haves

  • Experience designing mobile-first experiences.
  • Casual or committed gamer, on mobile and PC.

Responsibilities

  • Embed within the Player Experience squad and partner with a staff designer, engineers, product managers, and data scientists to design the player-facing side of studio integrations, from concept through launch and post-launch iteration.
  • Design player-facing features like friend invites, game presence, and shareable game moments, accounting for how developers configure and integrate them so the experience holds up across every game and platform.
  • Mix visual, UX, and interaction design skills to solve for the constraints of both desktop and mobile surfaces, ensuring feature parity and quality.
  • Playtest work regularly, iterating on feedback from players, peers, and leadership to reach a polished, production-ready experience.
  • Produce comprehensive design documentation and interactive prototypes, and keep them up to date as decisions evolve, so engineering and product partners can build with confidence.
  • Share work early and often in critiques and team reviews, and communicate the business and user-centered rationale behind design choices in forums such as design reviews, project-team meetings, and leadership discussions.

Benefits

  • equity
  • benefits
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