Principal Technical Artist

TencentLos Angeles, CA
Onsite

About The Position

Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. About the Hiring Team Made up of many top game industry veterans as well as young and inspiring talents, Lightspeed Art Department works on all of Lightspeed's creative projects, providing artists and support from concept design, 3D modeling, animation, VFX design, technical art, cinematics, comics, and more. With a profound love for games, our Art Department is committed to exploring how the latest, cutting-edge technology can be applied to the artistic projects we oversee. We do our utmost to create future-oriented IP, improving the visual quality of our studio's games.

Requirements

  • 5+ years of experience in technical art.
  • Shipped at least one AAA game as a principal technical artist/technical art director.
  • Knowledge and experience in open world environment production.
  • Strong understanding of proprietary tools and technology.
  • Excellent communication, interpersonal, and organizational skills.
  • Must be familiar with modern 3D software packages (Maya, 3D Studio Max, Blender, Motion Builder, zBrush etc.).
  • Strong understanding of game development process.
  • Strong understanding of performance and pipeline optimization.
  • Strong understanding of Python /C#/ or other Scripting Languages.
  • Strong understanding in photo-realistic rendering.
  • Strong understanding of modern 3D engines and the technology behind them.
  • Up to date knowledge of current rendering techniques and development processes.
  • Ability to work well under pressure and with deadlines.
  • Diligence with individual and team tasks, schedule and adherence to budget limitations.
  • Strong interest in computer or video games as a player.
  • Strong Troubleshooting skills.
  • Positive attitude and a desire to bring new ideas to the team.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.

Responsibilities

  • Develop and utilize tools and technologies to improve art asset production workflow.
  • Familiar with graphic technology, able to make decisions on Graphics and Rendering techniques based on project requirements.
  • Analyze competitive products and make recommendations to senior management.
  • Spearhead R&D efforts for tools, content and new technologies related to art and aesthetics.
  • Collaborate with art leads to establish shared art culture and best practices.
  • Work with engineering to develop cutting edge tools and technology.
  • Coordinate with the other content producers to ensure proper game performance and optimization.
  • Identify and design solutions to pipeline and technology deficiencies within the studio.
  • Research future solutions and cutting-edge art technology.
  • Review pipelines and asset production process to identify best practices.
  • Train other technical artists.

Benefits

  • medical
  • dental
  • vision
  • life
  • disability benefits
  • 401(k) plan
  • 15 to 25 days of vacation per year
  • 13 days of holidays
  • 10 days of paid sick leave per year
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