The Principal Software Engineer will join Roblox’s Observability team, which owns the telemetry, distributed tracing, and logging stack, including instrumentation libraries, data processing pipelines, data storage, and visualization UI. The team provides vital insight into the platform’s software components and focuses on delivering user-centered solutions for the teams it supports. The role will shape the team’s vision and roadmap with business partners and lead projects from inception through execution. A particular focus is developing novel ways to monitor AI/ML systems across the full AI/ML lifecycle and ecosystem. The engineer will take ownership of existing observability infrastructure, ensuring that it is scalable, reliable, and easy to use while extending it with new features. The role will also help architect the next-generation observability platform to ingest petabytes of log and tracing data each day. This is a hybrid role based at Roblox’s San Mateo headquarters. The position requires working in the office Tuesday through Thursday and reports to the Engineering Manager for Observability.
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Job Type
Full-time
Career Level
Principal