Roblox is hiring a Principal Software Engineer for the Optimize team, which builds analytics and LiveOps tools used by creators to understand and grow their experiences. Products include Creator Hub analytics dashboards and benchmarks, custom events and funnels, experiments, Remote Configs, Segmentation, and supporting observability features. The role sets technical direction for the data systems behind these products and is accountable for their performance, reliability, and correctness at Roblox scale. The technology spans Kafka ingestion, Flink stream processing, Spark/Hive batch processing orchestrated with Airflow, Druid and StarRocks serving, and C# services supporting Experiments and Configs. The principal engineer will define the architecture and roadmap over the coming years, lead technically challenging work hands-on, and raise the engineering bar across the team. The team’s current focus is performance and reliability ahead of a high-traffic season. The role owns the strategy for making creator data faster, less expensive, and more trustworthy. It also involves setting the architecture for experimentation and LiveOps, partnering across organizations, mentoring senior engineers, and working with engineering, product, and design leadership on planning and prioritization. For roles based at Roblox’s San Mateo, California headquarters, the annual base salary range is $345,040–$399,420. The position is onsite Tuesday, Wednesday, and Thursday, with optional office presence Monday and Friday. Full-time employees are eligible for equity compensation and benefits. Roblox provides equal employment opportunities and reasonable accommodations during recruiting. For U.S.-based roles, the company may be unable to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed