Principal Software Engineer, Creator Collaboration

RobloxSan Mateo, CA
$295,250 - $345,040Onsite

About The Position

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox Studio is a world-class cloud IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content. The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team. We believe that collaborative teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!

Requirements

  • At least 8+ years experience working on deep and challenging problems with large scale systems
  • Experience in C++ codebases
  • BS or MS in Computer Science, or equivalent practical experience
  • Experience building highly available and scalable systems
  • Hands-on experience with microsystem architecture, multithreading
  • Understanding of networking primitives
  • Ability to deliver end to end and bring features from vision to life
  • Commanding grasp of what it takes to build performant user flows
  • Build systems that work and keep on working reliably
  • Rigorous in handling potential failure cases
  • Diligent in automated testing
  • Want to learn, and stay up-to-date on technology developments
  • Excellent communication skills and follow-through

Nice To Haves

  • Familiarity how version control systems work under the hood is a plus
  • Familiarity with file storage systems or network protocols
  • Familiarity with the internals of database systems, is also a plus
  • C++ and game engine experience
  • Passion for mentoring other engineers on the team

Responsibilities

  • Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
  • Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
  • Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
  • Improve the product quality by fostering automation testing
  • Participate in building the world's best professional application for massively multiplayer game development

Benefits

  • Equity compensation
  • Benefits as described on this page
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