Principal Software Developer - Full Stack (Unity, C#)

ZyngaToronto, ON
$133,900 - $180,000Hybrid

About The Position

Zynga is looking for a Principal Software Engineer level in the Austin, Eugene, Toronto, San Mateo, Carlsbad, or Chicago areas. This position will be to develop and maintain the core client technology, engine-level systems, and infrastructure for a game with a cozy vibe targeting a casual audience. You should have a passion for engineering excellence and be comfortable diagnosing and solving deep, systemic technical problems, such as improving load times, frame rate, memory footprint, and other cross-cutting performance concerns. You’ll need to operate with rigorous engineering discipline while working largely independently to plan and execute complex, multi-week technical initiatives. We have a well-rounded, highly motivated, distributed team with a mission-driven culture working on a new game. We need a self-driven engineer who confronts challenges with optimism, communicates clearly and easily, and takes a great deal of pride in their work. You’ll have an opportunity to own core engine and infrastructure work, including upgrading and maintaining third-party libraries and dependencies, evolving build and tooling pipelines, and making foundational changes to the client architecture that unlock future feature roadmaps for the rest of the engineering team.

Requirements

  • B.Sc. in Computer Science, Engineering, or equivalent education / work experience
  • 6+ Years game industry / mobile app experience as a software developer
  • Shipped titles and/or live games experience, especially mobile (iOS / Android)
  • Expert knowledge in C#
  • 3+ Years Unity experience, including engine-level and low-level systems work
  • A solid understanding of client/server architecture in modern mobile games
  • Understanding, interest and knowledge of server-side architecture in mobile games
  • Solid foundation in data structures, algorithms and software methodologies
  • Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
  • Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
  • Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
  • Excellent communication skills and comfort working in a collaborative environment
  • Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
  • Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
  • Experience with git
  • Experience with performance profiling and optimization tools

Nice To Haves

  • Experience with Unity engine source modification or custom engine forks
  • Experience with build pipeline, CI/CD, or dev tooling for game teams
  • Experience playing and working on games that target a casual audience
  • Experience using Claude Code or a similar AI coding tool

Responsibilities

  • Define, architect, and develop core systems and client infrastructure in Unity and C#
  • Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
  • Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
  • Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
  • Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
  • Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
  • Adapt plans and technical approaches when requirements or platform constraints change
  • Review code, technical design documentation, and implementation plans for other team members
  • Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
  • Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
  • Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
  • Give team and divisional tech talks on architectures that you’ve built
  • Work to improve and evolve team process and engineering standards
  • Help to mentor other engineers

Benefits

  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
  • 401(K) plan
  • Employee Stock Purchase Program
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