Electronic Arts is hiring a Principal ML Engineer, Training Pipelines, to own systems that prepare and deliver multimodal game data for large-scale model training. The role sets architecture for training input pipelines and improves data throughput, accelerator utilization, reproducibility, and failure recovery. It begins as a hands-on individual contributor and technical leadership position, with the potential to take on people-management responsibilities as the team grows. The engineer partners with researchers and central data and compute teams to translate evolving model requirements into reusable training capabilities. The position focuses on shared, scalable training input systems, from certified game capture through delivery to accelerators. It encompasses data schemas and lifecycle standards, deterministic and recoverable data loading, reproducible multimodal sampling, distributed performance and reliability measurement, diagnosis of cross-layer bottlenecks, and integration with training frameworks, optimized runtimes, kernels, and accelerator hardware. The successful candidate will lead architecture reviews, mentor engineers, and coordinate priorities with research leads, while researchers retain ownership of model research.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed