As a Principal Game Designer on an unpublished R&D product, you will help shape and evolve the future of gameplay through hands-on design leadership in early-stage development. You are a gameplay generalist with deep expertise in combat and controls, and you know how to translate strong player empathy into responsive, satisfying, and strategically rich gameplay experiences. You will personally drive some of the team's hardest design problems across combat, controls, targeting, camera, and gameplay feel. You will work closely with product managers, engineers, UX, artists, and design leaders to prototype, validate, and refine new gameplay directions, while helping establish the quality bar for how we build, evaluate, and iterate on player-facing systems. You will work as part of a small cross-disciplinary prototype team. In this role, your work will help inform the long-term gameplay direction through experimentation, rapid iteration, and applied learning. If you thrive in ambiguous spaces, love solving difficult gameplay problems, and care deeply about creating intuitive, resonant experiences for players, this role is for you.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed