Principal Game AI Engineer

Ghost Story Games•Massachusetts, USA, MA
•$180,000 - $210,000•Remote

About The Position

Ghost Story Games is seeking a talented remote Principal Game AI Engineer to join us on Judas, the highly anticipated game led by Ken Levine. This role focuses on the finalization and polish of AI behaviors and systems, bringing them to a "shipping-ready" state to ensure enemies react and behave in believable, compelling ways. The ideal candidate will collaborate closely with design and animation teams to tune these systems and guarantee the best possible player experience, possessing a proven track record of shipping games as an AI Game Engineer with strong technical abilities and a deep passion for player experience.

Requirements

  • Extensive Unreal Engine 4 and/or Unreal Engine 5 experience.
  • Deep experience with modern game AI architecture (Behavior Trees, pathfinding, perception systems).
  • Experience with modern animation techniques like root motion, distance matching, distance matching, motion warping, blend spaces, and state machines.
  • Strong knowledge of C++.
  • At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or FPS genre.
  • Ability to quickly understand existing code and enhance/extend an existing architecture.

Nice To Haves

  • Experience with closing down heavily dynamic and/or procedural systems.
  • Support build automation processes as needed.
  • C#/Python/Blueprint experience.

Responsibilities

  • Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality.
  • Collaborate closely with design, animation, and other disciplines to iterate on AI features, ensuring they support the creative vision and deliver an exceptional player experience.
  • Ensure the quality and stability of critical AI systems, taking responsibility for delivering highly reliable behaviors.

Benefits

  • Bonus and/or equity awards
  • Full range of medical, financial, and/or other benefits
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