Principal Designer

Mews
$157,000 - $202,000Remote

About The Position

The Principal Designer is responsible for building and maintaining the design system, shared agents and skills, research engines, and architectural standards across the division. This is a senior individual contributor role focused on leveraging craft rather than managing a team. The role involves working directly with the VP and partnering with Staff Designers to connect their work into a coherent division-level structure and build systems that enhance design work at Mews.

Requirements

  • A body of shipped, high-quality design work and demonstrable taste. Senior enough to be credible across multiple tribes without needing to prove it.
  • Multi-year thinking. The ability to operate beyond the current quarter and to encode that thinking into systems and agents that outlast any single initiative.
  • A genuine taste for the unglamorous. Cross-tribe seams, shared substrate, and connective-tissue work don't carry a team's name on them. You need to find that kind of work genuinely satisfying.
  • High AI fluency. You build leverage at scale – design agents, shared skills, systematized research – because you understand that the highest-value contribution at this level is rarely the artifact you made yourself.
  • Comfort working as a force-multiplier for an executive without needing the title or formal authority that typically goes with that kind of influence.

Responsibilities

  • Build and maintain the division's shared design foundation – the design system, cross-tribe agents and skills, research and discovery engines, design architecture, principles and standards.
  • Hold the multi-year view. Write clearly about what design across the division will need that it doesn't yet have, and drive towards it with enough patience and conviction to see it through.
  • Partner with Staff Designers so that tribe-level design substrates compose into a coherent whole rather than a collection of parallel efforts.
  • Act as the VP's right hand on the most complex cross-tribe design problems – the ones that don't fit neatly inside any single tribe's scope.
  • Contribute craft feedback and calibration input into Director and Staff Designer performance reviews.
  • Encode judgment into systems. Turn design thinking into reusable leverage – components, tokens, patterns, agents, shared skills – rather than one-off artifacts that live and die with a single project.

Benefits

  • Unlimited paid holiday
  • Participation in our company share program
  • Paid parental leave (6 months fully paid for primary caregivers, 2 months for secondary, available after one year of service)
  • An annual Learning budget of €300 (and more for high performers) to support your development
  • Monthly "EDGE" time to Explore, Develop, Grow, and Elevate yourself
  • A work from anywhere policy with flexibility to work abroad for a few weeks each year
  • Relocation options, available after one year
  • Flexible, hybrid working options
  • A home office setup budget to make your workspace your own and a monthly work-from-home allowance
  • Claude tokens, so you can automate workflows and build smarter, more efficient ways of working
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