Principal Cinematics Designer

HasbroMontreal, QC
Onsite

About The Position

At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a passionate and dedicated Principal Cine Designer to join the Montreal team and help bring our first AAA game to life. Reporting to the Cinematic Director, you will be responsible for designing and implementing the interactive cinematic experience of the game. This role focuses on translating narrative content into compelling in-engine cinematics through staging, performance, camera work, and gameplay implementation. You will work closely with Narrative, Animation, Audio, Design, and Engineering teams to create cinematic experiences that support branching conversations, reactive storytelling, and seamless movement between gameplay and narrative moments.

Requirements

  • 8+ years of professional experience in cinematic design, narrative design, level scripting, or a related discipline within game development.
  • Experience shipping narrative-focused AAA games featuring cinematics, branching dialogue, or storytelling that adapts to player decisions.
  • Expert knowledge of Unreal Engine Sequencer and cinematic implementation workflows.
  • Strong understanding of cinematic language, shot composition, pacing, editing, staging, and character performance.
  • Experience working with performance capture, motion capture, or animation-focused storytelling pipelines.
  • Familiarity with Unreal Blueprints, visual scripting, or similar runtime implementation tools.
  • Ability to interpret narrative intent, transform written content into engaging interactive experiences, and coordinate effectively across multiple teams.

Nice To Haves

  • Experience with Autodesk Maya, MotionBuilder, or other animation-focused tools.
  • Experience working on RPGs or games featuring complex narratives.
  • Familiarity with dialogue systems, conversation tools, or cinematic state management.
  • Experience contributing to cinematic pipeline development during pre-production.

Responsibilities

  • Design, stage, and implement cinematic sequences using Unreal Engine Sequencer and related cinematic tools.
  • Translate scripts, narrative beats, and dialogue into interactive cinematic experiences, including branching conversations and reactive narrative moments.
  • Define and uphold cinematic design standards, workflows, and implementation guidelines across the project.
  • Block characters, cameras, and action while collaborating with animation teams to deliver believable performances and strong visual storytelling.
  • Collaborate with Narrative, Animation, Audio, and Design teams to ensure cinematics support story, gameplay, and player experience goals.
  • Partner with Engineering and production teams to improve cinematic tools, workflows, runtime systems, and development processes.

Benefits

  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks
  • Annual and long-term incentives
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