We are looking for someone who can work remotely from either Poland or Canada (EST) and is flexible with working hours across different time zones. Maintain artistic direction and quality. Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline. Produce work within specifications and maintain workflow pipelines within given deadlines. Bug Fixing and describing R&D case studies in the knowledge base. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality. Knowledge sharing. Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. Occasionally support leads and HR collaboration in recruitment efforts. Occasionally support new hires onboarding process. Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. Tuning (or creating) surface shaders for in-game characters.
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Job Type
Full-time
Education Level
No Education Listed