About The Position

People Can Fly is seeking a Principal Character Artist to work remotely from Poland or Canada (EST). This role requires flexibility with working hours across different time zones. The artist will be responsible for maintaining the artistic direction and quality of characters, creatures, and props, ensuring they are technically and artististically suitable for the project's universe and visual direction. This includes cooperating on setting artistic vision benchmarks, defining the style under Art Director/Lead supervision, and maintaining quality standards throughout the development pipeline. The role involves producing work within specifications and deadlines, fixing bugs, and documenting R&D case studies. The artist will participate in reviews, adapt to feedback, and provide constructive feedback to improve visual quality. Collaboration and knowledge sharing are key, including working with Tech Art/Animation teams on R&D initiatives to explore new techniques and improve pipelines. Occasionally, the role may support leads and HR in recruitment and onboarding efforts. Specific artistic duties include working closely with Animation and Technical departments to ensure character quality expectations are met and tuning or creating surface shaders for in-game characters.

Requirements

  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Ability to create believable characters that are full of life and personality.
  • Ability to create high poly and low poly models as well as textures.
  • Strong organic modeling skills (human faces, clothing, believable creatures).
  • Ability to create complex creature types from bipeds to quadrupeds and beyond.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Strong hard-surface modeling skills (armor, weapons).
  • Experience with PBR based shaders.
  • Experience working with Unreal Engine.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Nice To Haves

  • Work remotely from either Poland or Canada (EST)
  • Flexible with working hours across different time zones.

Responsibilities

  • Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.
  • Knowledge sharing.
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.
  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
  • Tuning (or creating) surface shaders for in-game characters.

Benefits

  • Benefit package 100% paid by PCF.
  • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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