Dolby Careers PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)

Sound, Visual, & Display TechnologyAtlanta, GA
Onsite

About The Position

Join the leader in entertainment innovation and help us design the future. The Advanced Technology Group (ATG) is the research division of the company. ATG’s mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby’s continued growth. As a valued member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continuously push the boundaries of audio , imaging , and cloud technology to create spectacular entertainment experiences. As a diverse and dynamic group, our ATG researchers work on cutting-edge projects related to computer science and electrical engineering for audio, video, and cloud technologies, exploring exciting domains such as AI/ML, algorithms, digital signal processing, audio processing, image processing, computer vision, AR/VR, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT. About the Role : As a Research Intern – Volumetric Representation at Dolby, you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolby’s leading media technology experts, you will address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment. This opportunity will be based at our research offices in Atlanta, Georgia. What are we looking for in candidates? We are seeking current PhD students with backgrounds and experiences in volumetric representation , specifically in Gaussian Splatting . To be eligible, you should have completed at least one year of your doctoral program. Along with solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for volumetric video, or 3D/4D reconstruction and interaction technology. You have a desire to bring in new ideas and are open to learning from others. Summary of Position: We are a key research team within Dolby’s Advanced Technology Group, focused on creating cutting edge imaging, video processing, computer vision, vision language, and multimodal technologies that drive next generation consumer experiences. We are looking for strong candidates with an interest in one or more of the following areas: Mesh and texture, 3D Gaussian Splatting, or other volumetric representations Interactive 3D experiences such as relighting or material interaction Machine-learning driven representations of geometry and material Physically based and learning-based rendering approaches

Requirements

  • PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.
  • Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.
  • Experience as a researcher, including internships, full-time positions, or at a lab.
  • Proficiency in Python and PyTorch
  • Excellent written and verbal communication skills.
  • Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field.
  • Must be available to work full-time Monday – Friday for 12 weeks between September 2026 – December 2026.

Nice To Haves

  • Backgrounds and experiences in volumetric representation, specifically in Gaussian Splatting.
  • Completed at least one year of doctoral program.
  • Solid technical skills.
  • Problem-solving and analytical abilities.
  • Good communication and collaboration skills.
  • Curiosity for how and why things work as they do.
  • Passion for volumetric video, or 3D/4D reconstruction and interaction technology.
  • Desire to bring in new ideas and are open to learning from others.
  • Interest in Mesh and texture, 3D Gaussian Splatting, or other volumetric representations.
  • Interest in Interactive 3D experiences such as relighting or material interaction.
  • Interest in Machine-learning driven representations of geometry and material.
  • Interest in Physically based and learning-based rendering approaches.
  • Creating demos and prototypes for research applications.
  • Developing innovative solutions for volumetric representations.
  • Writing technical reports and/or publications.
  • First-author publications at peer-reviewed conferences or journals.

Responsibilities

  • Work on cutting-edge and impactful topics in the field of volumetric representation.
  • Address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.
  • Conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.

Benefits

  • The Atlanta area base hourly range for this internship position is $53/hr and can vary if outside of this location.
  • Our hourly ranges are determined by role, level, and location.
  • Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
  • Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.

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What This Job Offers

Job Type

Full-time

Career Level

Intern

Education Level

Ph.D. or professional degree

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